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Tuesday, August 24, 2010

A (Mostly) Comprehensive List of Fantastic Terrain in 4e D&D

 The 4th Edition D&D Dungeon Master’s Guide introduces (p.67) “Fantastic Terrain” as environmental dressing to spice up your encounters.  The second DMG and supplements thereafter have expounded upon the initial list, but keeping track of all the interesting varieties of terrain is difficult when one has to flip through half a dozen books.  The following tables aim to serve as an index of fantastic terrain.  The first table lists the terrain alphabetically; the second lists it by source.

(By request, it is now also available as a PDF)

FANTASTIC TERRAIN BY ALPHA
Aberrant Structures
Desiccated, long-dead structures in ruins left over from Nihilath.
Underdark (p.82)
Abyssal Wellspring
A suppurating wound in reality where the raw madness and evil of the Abyss bulges into another plane.
Acidic Mire
Seas composed of flesh-dissolving liquids bordered by shores riddled with moors that churn with acid bubbling up from below.
Angelic Lantern
These small, pulsating balls of light are faint manifestations of divine will.
Armorfields
Where Moradin’s exalted tread, armorfields spring up.
Ash Field
Defiling magic withers verdant areas, dissolving plants into a fine powder and creating extended areas of lifeless ash.
Astral Flame
A fountain of fiery liquid, an astral flame is the burning essence of the Astral Sea.
Barbed Cacti
The barbed cactus has wicked hooks that cling to a creatures flesh.
Black Sand
When defiling magic is used to slaughter innocents, a residue mixes with the ground to create black sand.
Blast Cloud
The rust-hued dust particles conduct and amplify energy and elemental forces.
Blinkrock
Nondescript gray-black stone with texture similar to granite and the ability to warp space.
Underdark (p.65)
Blood Grate
Hideous contraptions that revitalize formorians and their allies with the blood of intruders.
Underdark (p.103)
Blood Midge Cloud
A swarm of biting insects.
Blood Rock
The site of ceremonial sacrifices, a great slaughter, or some other calamity.
Bolt Stone
Lightning energy fused with rock to form a highly unstable, dangerous mixture.
Bonepowder Haze
Strange haze of fine, white powder, crackling with necrotic energy that saps the life force of creatures within and empower nearby undead
Brainmoss
Tissue seeded from living brains growing on cavern walls and floors.  Wild brainmoss picks up and retains strong emotional impressions of sentient beings around it and have significant effect on the minds of living creatures.
Underdark (p.83)
Brainswell Nebula
Gigantic cloud formations resembling a diseased and pulsating brain often encountered in githyanki-controlled sectors of the Astral Sea.
Brambleweed
Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh.
Carpet of Serpents
Swarms of serpents (or other venomous creatures) that dart in and out of various hidden dens.
Caught Breath
Tinkling crystals of warm breath frozen in air.
Underdark (p.120)
Cave Slime
Thin blue slime. Harmless but extremely slick.
Chainstorm
Phantasmal, shrieking chains are thought to be the echoes of an imprisoned deity’s rage manifesting in the Astral Sea.
Chaos Breath
Powerful, unpredictable wind gusts that extend high into the atmosphere.
Chaos Spots
Certain locations in the dominion are in constant flux.
Choke Frost
Light, white mist, which congeals into thick ice as creatures move through it.
Choking Vapors
The fumes rise from volcanic vents.
Cloudspore
Strange Underdark mushrooms that create a thick cloud of spores when disturbed.
Combustibles
Some treasures (paper, scrolls, precious wood) are flammable and can go up in flames.
Crawling Earth
Ground that animates when stepped on, then quiets after a few moments.
Creeping Ice
Areas infused with cold energy that slowly drain living creatures of life.
Cursed Obelisk
These black, stone obelisks are usually covered in runes.
Darkrock
Darkrock drinks in illumination, weakening the light and creating strange, unpredictable shadows.
Underdark (p.14)
Dazzling Treasure
A mirror, shield, or other shiny surface reflects and intensifies light shined upon it so that those nearby are temporarily blinded.
Dead Magic
The most powerful arcane magic completely drains an area of plant an animal life.
Defiled Ground
The dead do not always rest in peace.
Defiled Terrain
Defiled terrain is created by the use of powerful defiling magic.
Demon Jags
Sharp, rugged stone formed when demons are trampled by other demons or are otherwise violently absorbed into the surrounding surface.
Demon Slick
Odd, vile smelling slime that makes footing treacherous. Widespread where demons congregate.
Despond’s Draining Waters
The Lake of Despond has a diminishing effect upon living creatures that touch it.
Devouring Cloud
A chittering cloud of bright-red astral beetles.
Dimensional Turbulence
Instability in the fabric of a plane making teleportation difficult and inaccurate.
Distracting Prisoner
A dragon’s charisma and terror can unravel the minds of its prisoners. These fools might try to hamper or distract their would-be rescuers.
Divine Blood
Wreckage from the ancient war between the gods and primordials still litters the planes.
Doomlight Crystal
Glowing rock formations that trap a volatile gas that explodes in contact with air.
Dragon-Cursed Treasure
These treasures carry the maliciousness of its owner to such an extent that anyone that handles them fall under a mild curse.
Drainer Lichen
The Foothill’s rockier slopes are mottled by drainer lichen.
Earth Flow
In the Elemental Chaos, earth moves constantly in rivers of rock, dirt, or mud.
Earthen Maw
Parts of the broken badlands open and close like jaws, seeking to snare passersby.
Eldritch Influx
Magical energy pools in this area flowing into the void left behind by the expenditure of magical item powers.
Elemental Seepage
A strange, viscous mass that pulsates and quivers with the energy of the Elemental Chaos (elemental fire, cold, thunder, lighting, or some combination of the four).
Elemental Spout
Eruptions of material or elemental energy issuing forth from solid surfaces, bodies of liquid, raging storms, or empty air.
Elemental Windchurn
Elemental turbulence crackling with energy, its swirling winds making flying difficult.
Ember Moss
A strange Underdark moss that is highly flammable and burns brightly.
Energy Alteration Field
The air sparkles and the ground buzzes in chaotic energy alteration fields.
Energy Crystals
These weird crystals collect and store energy of all kinds.
Energy Node
A particularly strong confluence of arcane, divine, or other forms of power.
Erratic Portal
When the magic of a portal finally fails, it may transform into an erratic portal.
Eye Unblinking
Magic weapons made from ritually enlarged evil eyes and nourished by the blood of wounded foes which loose beams of arcane energy at invaders.
Underdark (p.103)
Fey Circle
A location empowered with the extraordinary energy of the Feywild.
Font of Power
Planar energy, a powerful artifact, or some other power boost attacks.
Frozen Fire
Portions of the Elemental Chaos experience cold so intense that even fire freezes, forming a highly unstable substance.
Glimmering Mirage
Glimmering mirages are crafted by cruel primal spirits to confuse and distress wanderers.
Glowstone
Glowstone provides patches of dim light that break up the darkness.
Underdark (p.14)
Godrock
Where fragments of Torog’s bones struck the earth, formations called godsrock sprouted.
Underdark (p.119)
Godsblood
The divine energy remaining within this godsblood temporarily supercharges the natural healing capability of any creature, but at the cost of its own stamina and sanity.
Underdark (p.102)
Godsdream
The energy remaining from Torog’s passage through the Shallows provides creatures with the certainty of one incredible blow against a foe, but hides everything beneath a filmy layer of a dream.
Underdark (p.33)
Godsrage
An echo of Torog’s ancient fury, a terrible and appalling anger, infect travelers with a raging power.
Underdark (p.64)
Grab Grass
Thick, tough grass of the deep forests of the Feywild.
Gramble
The Foothills’ rugged heaths are covered in patches of gramble, a dense, thorny bush with carnivorous instincts.
Grasping Bog
An area of deep, viscous mud that hampers movement.
Grasping Slime
Black, viscous goo whose clingy surface can cause a creature to become stuck.
Grasping Vines
Vines, roots, and other vegetation that have become infused with aberrant energies that entangle those that come near.
Ground Swarms
Masses of rats, beetles, tiny drakes, or other nuisance creatures.
Underdark (p.100)
Haunted Terrain
Haunted terrain radiates negative emotions, ranging from vague unease to crippling sorrow to virulent hatred of life.
Healing Ground
An area infused with primal energy that allows life of all sorts to flourish.
Hellfire
Fire found predominantly in the Nine Hells.
Hungry Void
Some places in the unending night below sap existence and unravel the threads of life.
Underdark (p.120)
Ice Maws
Expanses of permafrost that come alive with mouthlike openings.
Illusions
Illusions can mimic any terrain.
Illusory Wall
An illusory wall blocks line of sight.
Infectious Pallor
Pockets of diseased air that drift through the Abyss.
Infernal Fumes
Great clouds of gray smoke that drift as if alive.
Insect Cloud
Swarms of flying, blood-drinking bugs, searching for targets for their hunger.
Underdark (p.100)
Insect Swarms
Swarms of biting, sucking insects, drawn by fresh blood and looking for their next source of food.
Jade Flame
Strange, vibrant green fire that burns everything it comes near, yet protects them from other sources of heat.
Lifedrinker Caverns
Strange, black-speckled lichen that feed on nearby injuries.
Underdark (p.64)
Lightning Mist
Fields of gray-blue fog that drift slowly through the Elemental Chaos and are hazardous to traverse quickly.
Lightning Pillar
The pillar hums with elemental power and is clearly an otherworldly formation.
Liquid Thunder
Highly volatile liquid pools coalesced from the force of a powerful elemental storm.
Living Stone
Rock formations that grow on their own.
Underdark (p.13)
Loadstone
This strange rock dramatically increases the weight of all objects.
Martyr’s Monument
The life energy of an ancient and powerful champion of the gods, embodied in a statue or some other holy icon.
Mask of Zorthos
This Gargantuan phantasmal clay mask, believed to be the hollowed-out head of Zorthos, the slain god of doubt and lassitude, spins endlessly through the Astral Sea.
Mercyfields
Locations visited by Bahamut’s exalted dragons develop into mercyfields.
Mirror Crystal
Mirror crystals cause strange twists and turns in space.
Mudflats
Underground water reservoirs seep up though the soil to create a dusty sludge.
Mushroom Arch
A series of glowing mushrooms that grow together to form an arch over a corridor.
Underdark (p.101)
Necrotic Ground
An area infused with necrotic energy, draining those that enter.
Needle Hedge
Sharp-needled bushes that grow in the dark forests of the Shadowfell.
Nihilath Shroud
This roiling wave of gray ectoplasmic matter continually sprouts tentacles, which pull and tear at each other and are then reabsorbed into the larger mass.
Phase Crystal
Related to phase rock, this translucent silvery crystal can be induced to discharge the extradimensional energy and shunt a creature out of phase for a short time.
Phase Mist
A hazy cloud of swirling color connected to the strange spaces that exist between the planes.
Phase Rock
Phase rocks are slightly out of sync with reality.
Pillar of Life
This tall stone pillar is infused with life energy.
Pocket of Night
In the darkest places of Samaragd, the shadows have an unnatural weight, and no natural light can penetrate the darkness.
Primal Mud
Organic sludge which forms where life force rises up through the Feydark into the Feywild.
Underdark (p.101)
Primordial Font
Volatile fountains of liquid elemental energy that change those who bathe in them.
Psychic Reservoir
Odd violet crystals grow in caverns or rocky terrain, psychic reservoirs containing latent energy.
Psychic Storm
Psychic storms darken the astral clouds and reach the size of earthly hurricanes.
Quick Sear
A viscous, silvery green liquid, resulting from the mixture of acid and quicksilver.
Rage Stone
An expanse of black-veined crimson stone infused with the psychic residue of pitches battles and brutal atrocities.
Razorvine
This hardy creeper plant ubiquitous throughout the planes has serrated leaves that unfold from black stems.
Rocky Badlands
The canyons and wastes of Athas’s rocky badlands are rugged and arid.
Sacred Circle
A sacred circle is dedicated to a specific deity and infused with divine energy.
Salt Flats
Bleak plains encrusted with saline deposits and bone-dry sand.
Sandy Wastes
The wastes of Athas stretch for miles in every direction, largely featureless but for sand, wind, and relentless heat.
Sehil’s Guts
Legend suggests that this Huge phantasmal knot of blood-red tubes is the remains of the intestines of Sehil, a primordial that Kord slew barehanded during the Dawn War’s final battle.
Shifting Piles and Slippery Coins
Loose coins can be treacherous to move through, since they create unstable footing.
Sickening Heat
Athas’s sun burns with peculiar intensity in areas where magic has defiled a copious amount of plant life.
Silt Pool
Natural dips and crevasses in the land can fill up with extremely light, powdery silt that acts like quicksand.
Slides
A slide is coated with a slick substance.
Super Fun Happy Slide
Stone stairs convert into a slide leading straight to the monsters. The PC’s shouldn’t but, c’mon, when are they going to be back here?
The Simpsons (ep. 1F04)
Slipsand
In sandy areas where magic, primal power, or psionics have been used heavily, the ground becomes saturated with high quantities of glass particles.
Soul Shard Clusters
Remnants of living creatures slain in the Shadowdark linger as soul shards.
Underdark (p.121)
Soul Venom
These areas of Samaragd contain tainted atmosphere.
Soulshocked Ground
Patches of the Kalandurren arena have become soulshocked ground to keep arena fights bloody.
Spiderwebs
The webs of giant spiders.
Spore Field
Intoxicating spores that rapidly decompose organic matter.
Underdark (p.109)
Strangling Wind
The pressure of this wind is so great, and its blasts so turbulent, that it slows and even suffocates those who push themselves too hard.
Teleporters
Magical gates that whisk characters from one spot to another.
The Weeping Lady
The heart-wrenching sobs of a seemingly female voice haunt the Deeps.
Underdark (p.64)
Thunder Shards
Crystalline shards of solidified thunder energy which are both unstable and dangerous.
Tree of Life
A tree of life is mystically infused with primal forces of life.
Valorfields
When Kord’s exalted gather to fight, they leave valorfields in their wake.
Venomous Air
These are clouds of nigh-undetectable poisons that hang in the air and amplify other poison attacks.
Vicious Treasure
Caches containing weapons, armor, and other such sharp objects can snag and cut the unwary.
Whirlwind
Whirlwinds form in areas infused with elemental energy.
Wormrock
Porous orange rock that is easy to dig through.
Underdark (p.14)
Wrath Mud
Eerie mud that saps the sanity from creatures within it, pushing them to violence through psychic pain.
Z’Tal Horde
Colonies of z’tal lizards gather in a mass exuding a slippery ooze and a noxious vapor.


FANTASTIC TERRAIN BY SOURCE BOOK
Ash Field
Defiling magic withers verdant areas, dissolving plants into a fine powder and creating extended areas of lifeless ash.
(p.34)
Barbed Cacti
The barbed cactus has wicked hooks that cling to a creatures flesh.
(p.34)
Black Sand
When defiling magic is used to slaughter innocents, a residue mixes with the ground to create black sand.
(p.34)
Brambleweed
Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh.
(p.35)
Dead Magic
The most powerful arcane magic completely drains an area of plant an animal life.
(p.34)
Defiled Terrain
Defiled terrain is created by the use of powerful defiling magic.
(p.35)
Glimmering Mirage
Glimmering mirages are crafted by cruel primal spirits to confuse and distress wanderers.
 (p. 35)
Lightning Pillar
The pillar hums with elemental power and is clearly an otherworldly formation.
 (p. 35)
Mudflats
Underground water reservoirs seep up though the soil to create a dusty sludge.
 (p. 36)
Psychic Reservoir
Odd violet crystals grow in caverns or rocky terrain, psychic reservoirs containing latent energy.
 (p. 36)
Rocky Badlands
The canyons and wastes of Athas’s rocky badlands are rugged and arid.
(p. 36)
Salt Flats
Bleak plains encrusted with saline deposits and bone-dry sand.
(p. 36)
Sandy Wastes
The wastes of Athas stretch for miles in every direction, largely featureless but for sand, wind, and relentless heat.
(p. 35)
Sickening Heat
Athas’s sun burns with peculiar intensity in areas where magic has defiled a copious amount of plant life.
 (p. 36)
Silt Pool
Natural dips and crevasses in the land can fill up with extremely light, powdery silt that acts like quicksand.
 (p. 37)
Slipsand
In sandy areas where magic, primal power, or psionics have been used heavily, the ground becomes saturated with high quantities of glass particles.
 (p. 37)
Tree of Life
A tree of life is mystically infused with primal forces of life.
 (p. 37)
Z’Tal Horde
Colonies of z’tal lizards gather in a mass exuding a slippery ooze and a noxious vapor.
Blood Rock
The site of ceremonial sacrifices, a great slaughter, or some other calamity.
 (p.67)
Cave Slime
Thin blue slime. Harmless but extremely slick.
 (p.67)
Choke Frost
Light, white mist, which congeals into thick ice as creatures move through it.
 (p.67)
Cloudspore
Strange Underdark mushrooms that create a thick cloud of spores when disturbed.
 (p.67)
Ember Moss
A strange Underdark moss that is highly flammable and burns brightly.
 (p.68)
Font of Power
Planar energy, a powerful artifact, or some other power boost attacks.
 (p.68)
Grab Grass
Thick, tough grass of the deep forests of the Feywild.
 (p.68)
Grasping Slime
Black, viscous goo whose clingy surface can cause a creature to become stuck.
 (p.68)
Illusions
Illusions can mimic any terrain.
 (p.68)
Illusory Wall
An illusory wall blocks line of sight.
 (p.68)
Loadstone
This strange rock dramatically increases the weight of all objects.
 (p.68)
Mirror Crystal
Mirror crystals cause strange twists and turns in space.
 (p.68)
Pillar of Life
This tall stone pillar is infused with life energy.
 (p.68)
Sacred Circle
A sacred circle is dedicated to a specific deity and infused with divine energy.
 (p.68)
Slides
A slide is coated with a slick substance.
 (p.69)
Spiderwebs
The webs of giant spiders.
 (p.69)
Teleporters
Magical gates that whisk characters from one spot to another.
 (p.69)
Whirlwind
Whirlwinds form in areas infused with elemental energy.
Blast Cloud
The rust-hued dust particles conduct and amplify energy and elemental forces.
 (p.58)
Blood Midge Cloud
A swarm of biting insects.
 (p.58)
Bolt Stone
Lightning energy fused with rock to form a highly unstable, dangerous mixture.
 (p.58)
Creeping Ice
Areas infused with cold energy that slowly drain living creatures of life.
 (p.59)
Defiled Ground
The dead do not always rest in peace.
 (p.59)
Dimensional Turbulence
Instability in the fabric of a plane making teleportation difficult and inaccurate.
 (p.59)
Doomlight Crystal
Glowing rock formations that trap a volatile gas that explodes in contact with air.
 (p.59)
Eldritch Influx
Magical energy pools in this area flowing into the void left behind by the expenditure of magical item powers.
 (p.59)
Elemental Windchurn
Elemental turbulence crackling with energy, its swirling winds making flying difficult.
 (p.59)
Energy Node
A particularly strong confluence of arcane, divine, or other forms of power.
 (p.60)
Fey Circle
A location empowered with the extraordinary energy of the Feywild.
 (p.60)
Grasping Bog
An area of deep, viscous mud that hampers movement.
 (p.60)
Healing Ground
An area infused with primal energy that allows life of all sorts to flourish.
 (p.60)
Infernal Fumes
Great clouds of gray smoke that drift as if alive.
 (p.60)
Jade Flame
Strange, vibrant green fire that burns everything it comes near, yet protects them from other sources of heat.
 (p.60)
Martyr’s Monument
The life energy of an ancient and powerful champion of the gods, embodied in a statue or some other holy icon.
 (p.60)
Necrotic Ground
An area infused with necrotic energy, draining those that enter.
 (p.61)
Needle Hedge
Sharp-needled bushes that grow in the dark forests of the Shadowfell.
 (p.61)
Phase Mist
A hazy cloud of swirling color connected to the strange spaces that exist between the planes.
 (p.61)
Quick Sear
A viscous, silvery green liquid, resulting from the mixture of acid and quicksilver.
 (p.61)
Rage Stone
An expanse of black-veined crimson stone infused with the psychic residue of pitches battles and brutal atrocities.
 (p.61)
Thunder Shards
Crystalline shards of solidified thunder energy which are both unstable and dangerous.
Combustibles
Some treasures (paper, scrolls, precious wood) are flammable and can go up in flames.
 (p.60)
Dazzling Treasure
A mirror, shield, or other shiny surface reflects and intensifies light shined upon it so that those nearby are temporarily blinded.
 (p.60)
Distracting Prisoner
A dragon’s charisma and terror can unravel the minds of its prisoners. These fools might try to hamper or distract their would-be rescuers.
 (p.61)
Dragon-Cursed Treasure
These treasures carry the maliciousness of its owner to such an extent that anyone that handles them fall under a mild curse.
 (p.61)
Shifting Piles and Slippery Coins
Loose coins can be treacherous to move through, since they create unstable footing.
 (p.61)
Vicious Treasure
Caches containing weapons, armor, and other such sharp objects can snag and cut the unwary.
Abyssal Wellspring
A suppurating wound in reality where the raw madness and evil of the Abyss bulges into another plane.
(p.21)
Angelic Lantern
These small, pulsating balls of light are faint manifestations of divine will.
 (p.21)
Astral Flame
A fountain of fiery liquid, an astral flame is the burning essence of the Astral Sea.
 (p.22)
Divine Blood
Wreckage from the ancient war between the gods and primordials still litters the planes.
 (p.22)
Elemental Seepage
A strange, viscous mass that pulsates and quivers with the energy of the Elemental Chaos (elemental fire, cold, thunder, lighting, or some combination of the four).
 (p.22)
Energy Crystals
These weird crystals collect and store energy of all kinds.
 (p.22)
Erratic Portal
When the magic of a portal finally fails, it may transform into an erratic portal.
 (p.22)
Hellfire
Fire found predominantly in the Nine Hells.
 (p.22)
Phase Rock
Phase rocks are slightly out of sync with reality.
 (p.22)
Razorvine
This hardy creeper plant ubiquitous throughout the planes has serrated leaves that unfold from black stems.
Haunted Terrain
Haunted terrain radiates negative emotions, ranging from vague unease to crippling sorrow to virulent hatred of life.
Armorfields
Where Moradin’s exalted tread, armorfields spring up.
 (p.28)
Brainswell Nebula
Gigantic cloud formations resembling a diseased and pulsating brain often encountered in githyanki-controlled sectors of the Astral Sea.
 (p.86)
Carpet of Serpents
Swarms of serpents (or other venomous creatures) that dart in and out of various hidden dens.
 (p.29)
Chainstorm
Phantasmal, shrieking chains are thought to be the echoes of an imprisoned deity’s rage manifesting in the Astral Sea.
 (p.109)
Chaos Spots
Certain locations in the dominion are in constant flux.
 (p.86)
Choking Vapors
The fumes rise from volcanic vents.
 (p.87)
Cursed Obelisk
These black, stone obelisks are usually covered in runes.
 (p.69)
Despond’s Draining Waters
The Lake of Despond has a diminishing effect upon living creatures that touch it.
 (p.29)
Devouring Cloud
A chittering cloud of bright-red astral beetles.
 (p.50)
Drainer Lichen
The Foothill’s rockier slopes are mottled by drainer lichen.
 (p.87)
Earthen Maw
Parts of the broken badlands open and close like jaws, seeking to snare passersby.
 (p.50)
Gramble
The Foothills’ rugged heaths are covered in patches of gramble, a dense, thorny bush with carnivorous instincts.
 (p.107)
Grasping Vines
Vines, roots, and other vegetation that have become infused with aberrant energies that entangle those that come near.
 (p.107)
Insect Swarms
Swarms of biting, sucking insects, drawn by fresh blood and looking for their next source of food.
 (p.29)
Mask of Zorthos
This Gargantuan phantasmal clay mask, believed to be the hollowed-out head of Zorthos, the slain god of doubt and lassitude, spins endlessly through the Astral Sea.
 (p.51)
Mercyfields
Locations visited by Bahamut’s exalted dragons develop into mercyfields.
 (p.29)
Nihilath Shroud
This roiling wave of gray ectoplasmic matter continually sprouts tentacles, which pull and tear at each other and are then reabsorbed into the larger mass.
 (p.87)
Pocket of Night
In the darkest places of Samaragd, the shadows have an unnatural weight, and no natural light can penetrate the darkness.
 (p.29)
Psychic Storm
Psychic storms darken the astral clouds and reach the size of earthly hurricanes.
 (p.29)
Sehil’s Guts
Legend suggests that this Huge phantasmal knot of blood-red tubes is the remains of the intestines of Sehil, a primordial that Kord slew barehanded during the Dawn War’s final battle.
 (p.87)
Soul Venom
These areas of Samaragd contain tainted atmosphere.
 (p.115)
Soulshocked Ground
Patches of the Kalandurren arena have become soulshocked ground to keep arena fights bloody.
 (p.51)
Valorfields
When Kord’s exalted gather to fight, they leave valorfields in their wake.
 (p.87)
Venomous Air
These are clouds of nigh-undetectable poisons that hang in the air and amplify other poison attacks.
Acidic Mire
Seas composed of flesh-dissolving liquids bordered by shores riddled with moors that churn with acid bubbling up from below.
 (p.13)
Bonepowder Haze
Strange haze of fine, white powder, crackling with necrotic energy that saps the life force of creatures within and empower nearby undead
 (p.13)
Chaos Breath
Powerful, unpredictable wind gusts that extend high into the atmosphere.
 (p.13)
Crawling Earth
Ground that animates when stepped on, then quiets after a few moments.
 (p.13)
Demon Jags
Sharp, rugged stone formed when demons are trampled by other demons or are otherwise violently absorbed into the surrounding surface.
 (p.13)
Demon Slick
Odd, vile smelling slime that makes footing treacherous. Widespread where demons congregate.
 (p.13)
Earth Flow
In the Elemental Chaos, earth moves constantly in rivers of rock, dirt, or mud.
 (p.13)
Elemental Spout
Eruptions of material or elemental energy issuing forth from solid surfaces, bodies of liquid, raging storms, or empty air.
 (p.15)
Energy Alteration Field
The air sparkles and the ground buzzes in chaotic energy alteration fields.
 (p.15)
Frozen Fire
Portions of the Elemental Chaos experience cold so intense that even fire freezes, forming a highly unstable substance.
 (p.15)
Ice Maws
Expanses of permafrost that come alive with mouthlike openings.
 (p.16)
Infectious Pallor
Pockets of diseased air that drift through the Abyss.
 (p.16)
Lightning Mist
Fields of gray-blue fog that drift slowly through the Elemental Chaos and are hazardous to traverse quickly.
 (p.16)
Liquid Thunder
Highly volatile liquid pools coalesced from the force of a powerful elemental storm.
 (p.17)
Phase Crystal
Related to phase rock, this translucent silvery crystal can be induced to discharge the extradimensional energy and shunt a creature out of phase for a short time.
 (p.17)
Primordial Font
Volatile fountains of liquid elemental energy that change those who bathe in them.
 (p.17)
Strangling Wind
The pressure of this wind is so great, and its blasts so turbulent, that it slows and even suffocates those who push themselves too hard.
 (p.17)
Wrath Mud
Eerie mud that saps the sanity from creatures within it, pushing them to violence through psychic pain.
Underdark (p.82)
Aberrant Structures
Dessicated, long-dead structures in ruins left over from Nihilath.
 (p.65)
Blinkrock
Nondescript gray-black stone with texture similar to granite and the ability to warp space.
 (p.103)
Blood Grate
Hideous contraptions that revitalize formorians and their allies with the blood of intruders.
 (p.83)
Brainmoss
Tissue seeded from living brains growing on cavern walls and floors.  Wild brainmoss picks up and retains strong emotional impressions of sentient beings around it and have significant effect on the minds of living creatures.
 (p.120)
Caught Breath
Tinkling crystals of warm breath frozen in air.
 (p.14)
Darkrock
Darkrock drinks in illumination, weakening the light and creating strange, unpredictable shadows.
 (p.103)
Eye Unblinking
Magic weapons made from ritually enlarged evil eyes and nourished by the blood of wounded foes which loose beams of arcane energy at invaders.
 (p.14)
Glowstone
Glowstone provides patches of dim light that break up the darkness.
 (p.119)
Godsrock
Where fragments of Torog’s bones struck the earth, formations called godsrock sprouted.
 (p.102)
Godsblood
The divine energy remaining within this godsblood temporarily supercharges the natural healing capability of any creature, but at the cost of its own stamina and sanity.
 (p.33)
Godsdream
The energy remaining from Torog’s passage through the Shallows provides creatures with the certainty of one incredible blow against a foe, but hides everything beneath a filmy layer of a dream.
 (p.64)
Godsrage
An echo of Torog’s ancient fury, a terrible and appalling anger, infect travelers with a raging power.
 (p.100)
Ground Swarms
Masses of rats, beetles, tiny drakes, or other nuisance creatures.
 (p.120)
Hungry Void
Some places in the unending night below sap existence and unravel the threads of life.
 (p.100)
Insect Cloud
Swarms of flying, blood-drinking bugs, searching for targets for their hunger.
 (p.64)
Lifedrinker Caverns
Strange, black-speckled lichen that feed on nearby injuries.
 (p.13)
Living Stone
Rock formations that grow on their own.
 (p.101)
Mushroom Arch
A series of glowing mushrooms that grow together to form an arch over a corridor.
 (p.101)
Primal Mud
Organic sludge which forms where life force rises up through the Feydark into the Feywild.
 (p.121)
Soul Shard Clusters
Remnants of living creatures slain in the Shadowdark linger as soul shards.
 (p.109)
Spore Field
Intoxicating spores that rapidly decompose organic matter.
 (p.64)
The Weeping Lady
The heart-wrenching sobs of a seemingly female voice haunt the Deeps.
 (p.14)
Wormrock
Porous orange rock that is easy to dig through.

9 comments:

  1. This is excellent. Thanks!

    ReplyDelete
  2. Bookmarked! Thanks!

    ReplyDelete
  3. Extremely useful, thanks for doing this!

    ReplyDelete
  4. Great Job! Thanks for the write up.

    ReplyDelete
  5. Ok, "Super Fun Happy Slide" caught me by surprise.

    ReplyDelete
  6. Any chance of getting these in PDF format?

    ReplyDelete